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Palworld Breeding Guide

Palworld passive skills

All 115 passive skills with their tier, full effect, whether they can roll randomly on a bred egg, whether they work as an implant, and the pals that always come with them.

Passive inheritance calculator

Passive skill list

31 top tier, 69 positive and 15 negative passives. 85 can roll randomly on eggs and 54 work as implants.

Tier

Showing 115 of 115 passive skills

PassiveEffectRolls randomlyImplantPals that always have it
Demon’s HandLegendary tierEffect:
  • Work Speed +90%
  • SAN decreases +15.0% faster
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
Dimensional LeapLegendary tierEffect:
  • Movement Speed +50%
  • Increases Hunger depletion rate by +15.0%
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
God of DestructionLegendary tierEffect:
  • Attack +40%
  • Defense +20%
  • Max Health -50%
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
Hermit SageLegendary tierEffect:
  • SAN drops +50.0% slower.
  • Work Speed -20%
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
Sanctified Meat ShieldLegendary tierEffect:
  • Defense +50%
  • Attack -30%
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
Twin-Edged Holy BladeLegendary tierEffect:
  • Attack +50%
  • Defense -30%
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
World Tree's BountyLegendary tierEffect:
  • Decrease Hunger depletion rate by +50.0%
  • HP -20%
  • World Tree resources will not vanish when approached.
Rolls randomlyNoImplantYesPals that always have itNone
BabysitterLegendary tierEffect:
  • While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm.
Rolls randomlyNoImplantYesPals that always have itNone
Demon GodLegendary tierEffect:
  • Attack +30%
  • Defense +5%
Rolls randomlyYesImplantYesPals that always have itNone
Diamond BodyLegendary tierEffect:
  • Defense +30%
  • Immune to Flinch
  • Immune to Knockback
Rolls randomlyYesImplantYesPals that always have itNone
Eternal EngineLegendary tierEffect:
  • Max Stamina +75%
  • *This effect is only valid for rideable pals.
Rolls randomlyYesImplantYesPals that always have itNone
Eternal FlameLegendary tierEffect:
  • 30% increase in Fire attack damage
  • 30% increase in Lightning attack damage
Rolls randomlyNoImplantNoPals that always have it
Heart of the Immovable KingLegendary tierEffect:
  • SAN drops +20.0% slower.
Rolls randomlyYesImplantYesPals that always have itNone
Heavily ArmoredLegendary tierEffect:
  • Immune to Explosion Damage
Rolls randomlyNoImplantYesPals that always have itNone
IdiosyncraticLegendary tierEffect:
  • Pal and Player Auto Health Regeneration Rate +50%
  • Defense +25%
  • Immune to Poison Damage
  • Immune to Burn Damage
Rolls randomlyNoImplantYesPals that always have itNone
ImmortalityLegendary tierEffect:
  • Absorbs 5% of damage dealt and restores Health.
  • Pal Auto Health Regeneration Rate +100%.
  • Attack +15%.
Rolls randomlyNoImplantYesPals that always have itNone
InvaderLegendary tierEffect:
  • 30% increase in Dark attack damage.
  • 30% increase in Dragon attack damage.
Rolls randomlyNoImplantNoPals that always have it
King of the WavesLegendary tierEffect:
  • 50% increase movement speed on water.
Rolls randomlyYesImplantYesPals that always have itNone
Lavish HospitalityLegendary tierEffect:
  • Drop Items obtained from this Pal +100%
Rolls randomlyYesImplantNoPals that always have itNone
LegendLegendary tierEffect:
  • Attack +20%
  • Defense +20%
  • Movement Speed increases 20%
Rolls randomlyNoImplantNoPals that always have it
LightfootedLegendary tierEffect:
  • Mounted Jump Count +1
Rolls randomlyYesImplantNoPals that always have itNone
LuckyLegendary tierEffect:
  • Attack +15%
  • Defense +15%
  • Work Speed +20%
Rolls randomlyNoImplantNoPals that always have itNone
LunkerLegendary tierEffect:
  • 20% increase in Water attack damage
  • 20% increase in Ice attack damage
  • Defense +20%
Rolls randomlyNoImplantNoPals that always have it
Mastery of FastingLegendary tierEffect:
  • Hunger decreases +20.0% slower.
Rolls randomlyYesImplantYesPals that always have itNone
Ranch MasterLegendary tierEffect:
  • Farming's Work Suitability +2
Rolls randomlyYesImplantNoPals that always have itNone
Remarkable CraftsmanshipLegendary tierEffect:
  • Work Speed +75%
Rolls randomlyYesImplantYesPals that always have itNone
SaviorLegendary tierEffect:
  • 30% increase in Neutral attack damage.
  • 30% increase in Grass attack damage.
Rolls randomlyNoImplantNoPals that always have it
Siren of the VoidLegendary tierEffect:
  • 30% increase in Dark attack damage.
  • 30% increase in Ice attack damage.
Rolls randomlyNoImplantNoPals that always have it
Sky StriderLegendary tierEffect:
  • Mounted Jump Count +2
Rolls randomlyNoImplantYesPals that always have itNone
SwiftLegendary tierEffect:
  • 30% increase to movement speed.
Rolls randomlyYesImplantYesPals that always have itNone
VampiricLegendary tierEffect:
  • Absorbs 5% of damage dealt and restores Health.
  • Does not sleep at night and continues to work.
Rolls randomlyYesImplantYesPals that always have itNone
Ace SwimmerTier 3Effect:
  • 40% increase movement speed on water.
Rolls randomlyYesImplantYesPals that always have itNone
ArtisanTier 3Effect:
  • Work Speed +50%
Rolls randomlyYesImplantYesPals that always have itNone
Burly BodyTier 3Effect:
  • Defense +20%
  • Immune to Flinch
Rolls randomlyYesImplantYesPals that always have itNone
Celestial EmperorTier 3Effect:
  • 30% increase in Neutral attack damage.
Rolls randomlyNoImplantNoPals that always have it
Diet LoverTier 3Effect:
  • Hunger decreases +15.0% slower.
Rolls randomlyYesImplantYesPals that always have itNone
Divine DragonTier 3Effect:
  • 30% increase in Dragon attack damage.
Rolls randomlyNoImplantNoPals that always have it
Earth EmperorTier 3Effect:
  • 30% increase in Earth attack damage.
Rolls randomlyNoImplantNoPals that always have it
FarmhandTier 3Effect:
  • Farming's Work Suitability +1
Rolls randomlyYesImplantNoPals that always have itNone
FerociousTier 3Effect:
  • Attack +20%
Rolls randomlyYesImplantYesPals that always have itNone
Flame EmperorTier 3Effect:
  • 30% increase in Fire attack damage.
Rolls randomlyNoImplantNoPals that always have it
Healing CoachTier 3Effect:
  • Player Auto Health Regeneration Rate +5%
Rolls randomlyYesImplantYesPals that always have itNone
Ice EmperorTier 3Effect:
  • 30% increase in Ice attack damage.
Rolls randomlyNoImplantNoPals that always have it
Infinite StaminaTier 3Effect:
  • Max Stamina +50%
  • *This effect is only valid for rideable pals.
Rolls randomlyYesImplantYesPals that always have itNone
Logging ForemanTier 3Effect:
  • 25% increase in Player Logging Efficiency.
Rolls randomlyYesImplantYesPals that always have itNone
Lord of LightningTier 3Effect:
  • 30% increase in Lightning attack damage.
Rolls randomlyNoImplantNoPals that always have it
Lord of the SeaTier 3Effect:
  • 30% increase in Water attack damage.
Rolls randomlyNoImplantNoPals that always have it
Lord of the UnderworldTier 3Effect:
  • 30% increase in Dark attack damage.
Rolls randomlyNoImplantNoPals that always have it
Mine ForemanTier 3Effect:
  • 25% increase in Player Mining Efficiency.
Rolls randomlyYesImplantYesPals that always have itNone
Motivational LeaderTier 3Effect:
  • 25% increase in Player Work Speed.
Rolls randomlyYesImplantYesPals that always have itNone
NobleTier 3Effect:
  • Increases the value of items when sold by +5%
Rolls randomlyYesImplantYesPals that always have itNone
PhilanthropistTier 3Effect:
  • When assigned to a Breeding Farm, breeding speed is increased by 100%.
Rolls randomlyYesImplantYesPals that always have itNone
Reload MasterTier 3Effect:
  • Player Reload Speed +4%
Rolls randomlyYesImplantYesPals that always have itNone
RunnerTier 3Effect:
  • 20% increase to movement speed.
Rolls randomlyYesImplantYesPals that always have itNone
SerenityTier 3Effect:
  • Active skill cooldown reduction 30%
  • Attack +10%
Rolls randomlyYesImplantYesPals that always have itNone
Service-MindedTier 3Effect:
  • Drop Items obtained from this Pal +50%
Rolls randomlyYesImplantNoPals that always have itNone
Spirit EmperorTier 3Effect:
  • 30% increase in Grass attack damage.
Rolls randomlyNoImplantNoPals that always have it
Stronghold StrategistTier 3Effect:
  • 10% increase in Player Defense.
Rolls randomlyYesImplantYesPals that always have itNone
VanguardTier 3Effect:
  • 10% increase in Player Attack.
Rolls randomlyYesImplantYesPals that always have itNone
Wellness WatcherTier 3Effect:
  • Player Stamina Consumption -5.0%
Rolls randomlyYesImplantYesPals that always have itNone
WhopperTier 3Effect:
  • 5% increase in Water attack damage
  • 5% increase in Ice attack damage
  • Defense +5%
Rolls randomlyNoImplantNoPals that always have itNone
WorkaholicTier 3Effect:
  • SAN drops +15.0% slower.
Rolls randomlyYesImplantYesPals that always have itNone
HeavyweightTier 2Effect:
  • Defense +20%
  • Immune to Knockback
Rolls randomlyYesImplantNoPals that always have it
MuscleheadTier 2Effect:
  • Attack +30%
  • Work Speed -50%
Rolls randomlyYesImplantYesPals that always have itNone
AbnormalTier 1Effect:
  • 10% decrease in incoming Neutral damage.
Rolls randomlyYesImplantNoPals that always have it
AggressiveTier 1Effect:
  • Attack +10%
  • Defense -10%
Rolls randomlyYesImplantNoPals that always have itNone
Blood of the DragonTier 1Effect:
  • 10% increase in Dragon attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
Botanical BarrierTier 1Effect:
  • 10% decrease in incoming Grass damage.
Rolls randomlyYesImplantNoPals that always have itNone
BraveTier 1Effect:
  • Attack +10%
Rolls randomlyYesImplantYesPals that always have itNone
CapacitorTier 1Effect:
  • 10% increase in Lightning attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
CheeryTier 1Effect:
  • 10% decrease in incoming Dark damage.
Rolls randomlyYesImplantNoPals that always have itNone
ColdbloodedTier 1Effect:
  • 10% increase in Ice attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
ConceitedTier 1Effect:
  • Work Speed +10%
  • Defense -10%
Rolls randomlyYesImplantNoPals that always have itNone
Dainty EaterTier 1Effect:
  • Hunger decreases +10.0% slower.
Rolls randomlyYesImplantYesPals that always have itNone
DragonkillerTier 1Effect:
  • 10% decrease in incoming Dragon damage.
Rolls randomlyYesImplantNoPals that always have itNone
Earthquake ResistantTier 1Effect:
  • 10% decrease in incoming Earth damage.
Rolls randomlyYesImplantNoPals that always have itNone
Fine FursTier 1Effect:
  • Increases the value of items when sold by +3%
Rolls randomlyYesImplantYesPals that always have itNone
Fit as a FiddleTier 1Effect:
  • Max Stamina +25%
  • *This effect is only valid for rideable pals.
Rolls randomlyYesImplantYesPals that always have itNone
Fragrant FoliageTier 1Effect:
  • 10% increase in Grass attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
Hard SkinTier 1Effect:
  • Defense +10%
Rolls randomlyYesImplantYesPals that always have it
Heated BodyTier 1Effect:
  • 10% decrease in incoming Ice damage.
Rolls randomlyYesImplantNoPals that always have itNone
HooliganTier 1Effect:
  • Attack +15%
  • Work Speed -10%
Rolls randomlyYesImplantNoPals that always have it
HydromaniacTier 1Effect:
  • 10% increase in Water attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
ImpatientTier 1Effect:
  • Active skill cooldown reduction 15%
Rolls randomlyYesImplantYesPals that always have itNone
InsomniaTier 1Effect:
  • Does not sleep and continues to work even at night.
Rolls randomlyYesImplantYesPals that always have itNone
Insulated BodyTier 1Effect:
  • 10% decrease in incoming Lightning damage.
Rolls randomlyYesImplantNoPals that always have itNone
MasochistTier 1Effect:
  • Defense +15%
  • Attack -15%
Rolls randomlyYesImplantNoPals that always have itNone
NimbleTier 1Effect:
  • 10% increase to movement speed.
Rolls randomlyYesImplantYesPals that always have itNone
Otherworldly CellsTier 1Effect:
  • Attack +10%
  • Fire damage reduction 15%
  • Lightning damage reduction 15%
Rolls randomlyNoImplantNoPals that always have it
Positive ThinkerTier 1Effect:
  • SAN drops +10.0% slower.
Rolls randomlyYesImplantYesPals that always have itNone
Power of GaiaTier 1Effect:
  • 10% increase in Earth attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
PyromaniacTier 1Effect:
  • 10% increase in Fire attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
SadistTier 1Effect:
  • Attack +15%
  • Defense -15%
Rolls randomlyYesImplantNoPals that always have it
SeriousTier 1Effect:
  • Work Speed +20%
Rolls randomlyYesImplantYesPals that always have itNone
Sleek StrokeTier 1Effect:
  • 30% increase movement speed on water.
Rolls randomlyYesImplantYesPals that always have itNone
Spirit of ZenTier 1Effect:
  • 10% increase in Neutral attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
Suntan LoverTier 1Effect:
  • 10% decrease in incoming Fire damage.
Rolls randomlyYesImplantNoPals that always have itNone
Veil of DarknessTier 1Effect:
  • 10% increase in Dark attack damage.
Rolls randomlyYesImplantNoPals that always have itNone
WaterproofTier 1Effect:
  • 10% decrease in incoming Water damage.
Rolls randomlyYesImplantNoPals that always have itNone
Work SlaveTier 1Effect:
  • Work Speed +30%
  • Attack -30%
Rolls randomlyYesImplantYesPals that always have itNone
ClumsyNegative 1Effect:
  • Work Speed -10%
Rolls randomlyYesImplantNoPals that always have itNone
CowardNegative 1Effect:
  • Attack -10%
Rolls randomlyYesImplantNoPals that always have it
DowntroddenNegative 1Effect:
  • Defense -10%
Rolls randomlyYesImplantNoPals that always have itNone
EasygoingNegative 1Effect:
  • Active skill cooldown extension -15%
Rolls randomlyYesImplantNoPals that always have itNone
GluttonNegative 1Effect:
  • Hunger decreases +10.0% faster.
Rolls randomlyYesImplantNoPals that always have it
Mercy HitNegative 1Effect:
  • Pacifist.
  • Will not reduce the target's Health below 1.
Rolls randomlyYesImplantYesPals that always have itNone
Night OwlNegative 1Effect:
  • Tends to nap through the day, due to being nocturnal.
Rolls randomlyYesImplantNoPals that always have itNone
ShabbyNegative 1Effect:
  • Decreases the value of items when sold by -10%
Rolls randomlyYesImplantNoPals that always have itNone
SicklyNegative 1Effect:
  • Max Stamina -25%
  • *This effect is only valid for rideable pals.
Rolls randomlyYesImplantNoPals that always have itNone
UnstableNegative 1Effect:
  • SAN drops +10.0% faster.
Rolls randomlyYesImplantNoPals that always have itNone
Bottomless StomachNegative 2Effect:
  • Hunger decreases +15.0% faster.
Rolls randomlyYesImplantNoPals that always have itNone
DestructiveNegative 2Effect:
  • SAN drops +15.0% faster.
Rolls randomlyYesImplantNoPals that always have itNone
BrittleNegative 3Effect:
  • Defense -20%
Rolls randomlyYesImplantNoPals that always have itNone
PacifistNegative 3Effect:
  • Attack -20%
Rolls randomlyYesImplantNoPals that always have itNone
SlackerNegative 3Effect:
  • Work Speed -30%
Rolls randomlyYesImplantNoPals that always have itNone

How passives are inherited

Breeding with a regular Cake builds the egg's passives in three steps. These mechanics were reverse-engineered from the game code by /u/mgxts and are implemented in PalCalc.

  1. The game pools every distinct passive both parents carry, then rolls how many to take from that pool: one (40%), two (30%), three (20%) or four (10%), capped by the pool size.
  2. It picks that many passives from the pool at random, each equally likely.
  3. It rolls how many random passives to add: none (40%), one (30%), two (20%) or three (10%), up to the limit of four passives. Only passives marked "Rolls randomly" in the list can be added this way.

Because inherited passives are drawn from the whole pool, every unwanted passive on a parent makes the ones you want less likely. Put your parents' passives into the passive inheritance calculator to see the chance per egg and how many cakes to plan for.

Passive skill questions

How many passive skills are in Palworld?

This list has 115 passive skills: 31 top tier (rank 4 or 5), 69 positive (rank 1 to 3) and 15 negative ones that act as drawbacks.

Can every passive skill roll randomly on a bred pal?

No. 85 of the 115 passives can be added as a random passive when an egg is made. The other 30 only reach an egg when a parent already carries them.

Which top tier passives can roll randomly?

Demon God, Diamond Body, Eternal Engine, Heart of the Immovable King, King of the Waves, Lavish Hospitality, Lightfooted, Mastery of Fasting, Ranch Master, Remarkable Craftsmanship, Swift and Vampiric.

Which pals always spawn with a passive skill?

46 pals always come with at least one passive, and 10 of them come with a top tier one: Blazamut Ryu, Bellanoir Libero, Xenolord, Hartalis, Paladius, Necromus, Frostallion, Frostallion Noct, Neptilius and Jetragon. The list shows every such pal next to its passive.

What are the odds of breeding a pal with four specific passives?

If the two parents carry exactly those four passives and nothing else, each egg has a 10% chance to get all four with a regular Cake, so about 22 eggs gives you a 90% chance of at least one. Any extra passive on the parents lowers the odds.